and i can only close the game with task manager. I thought it was just the planets having higher quality graphics or something - hence, more GPU power needed. Is anyone getting same freezes on 3. , and factions the galaxy got the better performance gets. Late game lag. The further into a save you get you will start to experience something known as late game lag. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). The biggest remaining late game Performance killer is caused by free jobs. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. I heard a major cause of late game lag is all the different species. that's the first patch i experienced the late game slowdown as well, haven't tried on 2. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. /topic I have a decent PC, a 3. It ran fine for me. 5. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. 3 UI scaling and i can't use mods in ironman mode. This should be standard in any player, sorry Gamer™ toolbox. The problem, as I see it, is that one processor out. Vicky 3 should be able to avoid this due to the way POPs are modeled. Close all the outliner sections. In my test game, while in a system with a stack of all fleets, FPS goes from 9. It's the processor. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. Constantly opening/closing menus will slow down the game. The answer is quantity of habitable worlds. Neither of those seem to have a major fps crash though, at least not that i've observed. Game Version: 3. Less stars. Reducing the number of habitable worlds is. Recently, two friends and I have found the time to play Stellaris multiplayer together – unfortunately, this has been extremely problematic. The overlay might have an FPS limiter. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. Sunburnt_Hobo • 2 yr. Honestly, one of the reasons I have so much time in Stellaris is because it is so close to being truly great. So after taking a break from stellaris (2. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. 0. 77 Badges. ago. #4. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. smaller maps is gonna be the easiest solution. Stellaris > General Discussions > Topic Details. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). There is a bit less lag now, but this is Stellaris we are talking about, of course there is. Best bet is to go full blown on genocide and stunt your own population growth. Lag in 1550+ could be caused by other game bugs(e. A. 4 PATCH NOTES. Forget late-game tech, what Stellaris needs is late-game story pack content. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. Having lots of small sectors should help with the lag. The longer I play Stellaris, the more micro-lag i accumulate . Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. Best cure for late-game lag is getting yourself an M1 Mac. 0 I'd have no lag at all when opening the species page. It is called late game lag for a reason. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. Seems to get truly bad after about. You can have a fancy CPU or GPU, but the games coding makes it worthless. Business, Economics, and Finance. - play on a smaller galaxy size [i. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). I don't know if its the extra habitats or what. The limitation is the game engine. 408K subscribers in the Stellaris community. Kayden_II Banned. The late game is by far the worst problem Stellaris currently has. Stellaris is very CPU intensive, your your experiencing issues it's likely CPU related not GPUHey so iv been into stellaris since its launch and the game stutter / lag has always bugged me. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. What usually causes me to end a game is the cripplingly bad lag that tends to set in in late game which makes playing more of a chore than a fun game #14. 3 update improved game performance a lot, couldn’t keep up at fastest for the first 50-100 years of the game but now there’s so much lag and it constantly freezes for a few seconds it takes forever to get anywhere in the game. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. No matter your system. 5 update I get crazy stuttering. So to prevent deceleration we need to reduce CPU load. And the more pops there are the worse lag gets. These are also important for improving late game performance by slowing pop growth. As long as you play on normal mode mid into late game. It runs at ~1 day/second at 1x speed and at 3x speed. Whilst the CPU was being utilized. But Late game it could be up to 5 or even 10 tims longer. Late game lag aside, this is a separate issue that happens right from the beginning. Stellaris Stuttering late game. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. Subscribe. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. I already had the standard Stellaris late-game lag, but under 2. Every 4x game lags end game. the more shit there is in a galaxy, the more the game can eventually lag Hi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). The L gate lag is meant to be fixed in the latest beta which you can opt into via steam (right click stellaris in your library and select properties). It gets quite slow in the late game and you just need to live with it. So if you wanted to make lag as bad as possible by the end of the game, what sort of things would you do?I kept trying to neutron bombard using the Colossus but even bombarding quite a few enemy ecumenopolis words with 80-100+ pops each and it still didn’t make much of a dent at the endgame lag. The best way to fix end-game lag is to not buy DLC. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. Some mods can absolutely kill your game. Deciding how you prepare for the end-game crisis can determine your goals for the late game. Should keep performance fairly decent. My StellarStellaris mod can help a bit late game, but your video doesn't really show much lag so it might not help much. Stellaris uses only one core and isn't multi-level enabled. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. You can tie the FPS to the refresh rate but double it or half it. It's a very good idea and it's mechanics are cool but its ruined by pop lag issues. These are also important for improving late game performance by slowing pop growth. The next update will reduce the pop count by about 40% so should improve the performance late game. My friend's 13900k isn't really any faster either. The game doesn't look too bad even on low, honestly. Solution? overclock the monitor to 75Hz and limit the fps on. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. ii. This last game was played in the 2. It is not the same experience. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of pops in the galaxy which in turn cause lag due to the extra calculation done by the engine. It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. Small map size is better. And it's not just happening to people with older machines. Before the crisis hits, 2. Obviously xeno-compatibility would also compound on top of this. For example, selecting a 6/7 battleship. MrHappyFeet87 • Hive Mind • 10 days ago. The Problem isn't the tick lenght, it's the LAG! #2. Fubarp • 2 yr. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. If you conquered the galaxy, then removed all sectors, then FPS increased by like 300%. ) Reduce the amount of habitable planets to . I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. For me it used to be 800 star galaxy, least possible habitable worlds, 1. The game is basically done, crisis handled, wars over, winning by 20k victory points. Stellaris 50348 Bug Reports 30675 Suggestions. In Stellaris I only play on max size medium maps. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. I don’t notice my game slowing down that much in the late game and my cpu is an i7-4790k and have 12gb ram with a gtx980. I don't have a high end machine or a real expensive one, but choosing the right components with the right attributes is the key. Besides that the amount of relics, leviathans, anomalies and fallen empires will be much lower, so there will be a lot less flavour, I'd recommend More Events Mod and Dynamic Political Events if you don't use it already. population before lagg starts. Federations gave you more to do and then either that or next patch improved performance so it became much more bearable to play into late game. Tried every console command there is. This is shown with the 00 performance mod, which is often recommended. Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I've been getting this bug where mid to late-game, selecting a science ship triggers a huge lag spike which only goes away once you deselect the science ship. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. Less habitable worls means less pops overall, which in turn means less lag. i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to Paradox. 7 update, but when I loaded a late-game 2. 3. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. ) Dormant Gates. These two are great for that. It'll run fine for . I want to paint the map with my spawn! My seed! Well, good news! I have. I tried to play the egalitarian multi/species democracy twice. Then you haven't played in the circumstances which cause the late game lag, or you're getting it and not recognizing it. Kill them all, to free your cpu. Stuttering. I run the game at 120+ FPS, I have very little lag even late game on. Archived post. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. /topic I have a decent PC, a 3. ) but get over yourself PDX. 3. Now the game performance is incredibly bad and game starts slowing down after 30 years. You can tie the FPS to the refresh rate but double it or half it. What and why cancerous fleet lag you might be wondering. R5: So I broke my game on Xbox with late game lag in mid game. Mar 30, 2020. Most of the late game lag comes from population. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. Stellaris late game lag when selecting any ship please help. . Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. I see that people make is so much further into the game, but I don't understand how they. Very easy to validate on your PC. That may just be a failure of my recall, and i hope someone else will have a good answer for you. Even with 2 games running at once, stellaris being the larger of the two, it still only caps out at 30% mem usage so its not the hardware. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. e. But that specific fleet out of all of my fleets is the one that causes my game to lag if I click it, so I just deleted it. My game lags to single digit fps and has multiple second input lag when selecting large fleets. I deliberately turn it off because while fun causes huge lag in the hands of a player and only a bit less in the hands of the AI. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. King-Kebab • Rogue Servitor • 6 yr. 8. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. I managed to reduce lag by reducing the number of *habitable planets* and *primitives* to x0. No one's CPU is. Jobs are what cause lags, not pops per se, as it all comes to number of calculations. HealMySoulPlz •. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. #4. The problem is fairly regular for me in the late game. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. #5. 4. Stellaris is Stuttering. it's a coding problem. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. Edit: lag isolated to. 3 the late game lag is hideous. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. By mid game it gets even worse - random FPS jumps every second anywhere between 40s and 120. Cant do shit ~120 years in. Monthly lag. Overall, it seems engine side. That means the less type of pops. Stellaris: Bug Reports. 3 versions and 2. Either way the issue itself is the specific number of. #3. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. Almost all the galaxy is colonized and lots of stuff is happening. Apr 19, 2021. ago. Open task manager and change the CPU view to logical processors. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. You would probably need a NASA Supercomputer to not get late game lag. What causes all this late game lag? I'm only on my second real run and everything is really starting to lag and slow down the overall pace. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. SPOILER: 3. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. ) Hyperlanes should be at the absolute minimum 3. The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. It's not game breaking, but it's quite annoying and definitely affects my experience negatively. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. 7 was the worst time of the game. Being a beta there are some issues, but performance is WAY better than anything between 2. Its really bad in multiplayer. Other then mentioned settings a way better cpu or wait for paradox to improve better. I already had the standard Stellaris late-game lag, but under 2. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. Is there no real workaround? lowering habitable planets by 50% eliminated most if not all of the late game slowdown for me back in 2. New comments cannot be posted and votes cannot be cast. King Harkinian. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. I also hope that theyre adding more. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. I'm using an i7-4790 @3. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. Compressing the merged mods will also dramatically reduce load time. 3. It's pops, and then ship pathfinding. By the time 2250 rolls around the lag is so bad I'm getting 1 day passing every 2-3. Well first you may want to ensure you have Xeno-compatibility set to “off” before starting any game. 3 Open Beta is to address some of the concerns raised by the community regarding mid and late-game population growth. 3. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. ErenIsNotADevil • 1 yr. Maybe it's a problem with the graphics card. Late game stellaris is a chaotic place, full of lag. The objective behind the changes introduced in the 3. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. 3 patch. If you have struggled through the pain, you will know this all to well. ago. If you open Task Manager and go into the CPU details you'll notice that when the game is lagging, one core of your CPU will be pegged at 100% and all the others will be near idle. #3. 2 to 2. 2. 5 years due to frustration of a terrbly slow endgame on any size larger galaxy than small. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. . It really depends on the CPU, so what CPU is in the laptop? Generally speaking core speed is more important than core count but there have been changes to improve multicore usage in past patches, so the more cores the better tooAt the beginning of a game with 5x primitives, Huge galaxy and x5 habitable worlds, 10-20 AI empires before 3. 1. ago. Those last 3 are the most important settings. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. We also just started the save so the problem is not connected to it being late game or anything and I never had the game run this slowly, not even in my lategames with. Late game lag. Fix Late Game Lag. ) but get over yourself PDX. Its not about planets. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. There are many options in the stellaris game details screen that can reduce lag, since its most of the lag comes from the galaxy population and number of visible ships. 45. Population is what causes game lag with how many calculations that run around them. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. 2. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. One way of solution was playing conqueror, and use a mod, that disables core sector limit. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. Fix. Was pretty slow and frustrating. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). The fact is that Stellaris's engine isn't the best. I have a few hundred hours in stellaris, but I got a new laptop and stellaris runs much slower on it. Did the release of the recent patches, fix the lag problems of late game, or are they still a big problem? Advertisement Coins. Having a dozen of such fleets also makes fleet manager borderline unusable. Turn on planetary/sector automation. An alternative partial solution to late-game lag. 2. Good PC. Some of the causes of fleet selection lag, and how to deal with them. I know you can't make people pay for performance improvements (I think. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. Struggling with late game. This was super helpful at first, now I regret it. 4 All Dlc's included. I recently got into late game the entire galaxy was revealed and even on normal speed i am getting 30 FPS or worse and in battles it goes down hill from here i have to go to speed slow or slowest and still get really bad FPS i have a i5 and 770. So it has to bear the weight of a few legacy choices I guess. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. Pulling population rights, and calculating if a pop can be eligible for promotion. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. 7 update, but when I loaded a late-game 2. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. 2 performance does not increase after the crisis hits. This leaves the game CPU bound on a single core. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. i resume the game, and within 15 days it freezes. This current version of Stellaris is probably the worst thus far. Watch on. Stellaris - [Herbert 3. ago. disable guaranteed habitable worlds, for the same reasons as above. My favorite is watching fully formed citadels just spring magically to life in AI space. Sports. Hopefully Paradox will require all mods to be distributed zipped at some point. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. Razorblade Oct 18, 2022 @ 10:14am. Specs: i9 9900k Cpu, 2080ti gpu, 32 GB Ram, SSD. I want to paint the map with my spawn! My seed! Well, good news! I have been making a mod that halved pop count, and has. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. Late game stellaris is a chaotic place, full of lag. It's measured in nanoseconds, but those nanoseconds really add up when doing a whole bunch of calculations. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. ago. •. that is a lot of calculations it has to do. You can also do the following: 1. NoDMoD Oct 19, 2021 @ 3:46am. Intended to counter late game lag by reducing the total number of pops in the game, the rework imposes a penalty on new pop growth which increases based on total pops in the empire. At least it isn't my system. Very excited for the 2. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. I have yet to play longer than about 2400 though because after absorbing FEs and destroying the unbidden portal (never seen another crisis) there is usually not much left to do. We have updated our Community Code of Conduct. I use mods, myself, but I understand that the game is not optimized for mods. So the gameplay loop would be: Play game normallyReleased in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. been sat on the game for 3 days straight and it's gone 30 years. Maybe not late game lag, but a feature to extend endgame time Lel. 2 - 2.